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MemoryCore / Low-Poly RPG

Created by Horrible Guild

A curated anthology of 32-bit era–inspired TTRPGs. MemoryCore brings the great videogame classics of the 1990s to the table, reimagining them for a shared, multiplayer roleplaying experience.

Latest Updates from Our Project:

Pledge manager opens!
3 days ago – Mon, Oct 05, 2026 at 04:58:21 AM


Hello nostalgics!

We’re getting in touch today with some important information about the next step of the MemoryCore project: the Pledge Manager is now open! This is where our backers can review and finalize their pledge, make changes, add available extras, and provide the information we’ll need for fulfillment.

If you missed the original campaign, the MemoryCore preorder store is also now open, giving you another opportunity to join the project!

Here’s what you need to know:

  • The Pledge Manager is now open
  • How the Pledge Manager works
  • Required Information in Specific Pledge Levels
  • The preorder store is open!
  • Shipping will be charged later
  • Pledge Manager timeline


Pledge Manager Is Open!

If you backed MemoryCore during the campaign, you can now access your personal Pledge Manager and review your order. You’ll be able to:

  • Review your pledge
  • Upgrade your pledge
  • Add available extras and add-ons
  • Confirm your details
  • Provide the information needed for fulfillment

You should receive an email from BackerKit containing your personal invitation link to the Pledge Manager. It can take some time for all invitations to arrive, so please be patient if yours doesn't appear immediately.

Once you receive your invitation, simply follow the link in the email and you'll be guided through the process.

How Does the Pledge Manager Work?

It's simple! Your original MemoryCore pledge will already be loaded into your Pledge Manager, along any goodies you might have gained during or before the campaign. Once you enter, you'll be able to review what you backed and decide whether you want to make any changes.

If you're happy with your original pledge, you can simply confirm your details and continue.

If you want to get more MemoryCore, you can upgrade your pledge or add available items before completing your order. You'll also be asked to provide or confirm the information we need to prepare your order for fulfillment.

Required Information in Specific Pledge Levels

If you have a Platinum pledge and applied during the first 48 hours of the campaign, you'll be featured in CorePlayer! Magazine. A question will be automatically included in the survey asking for the information needed for the feature. Make sure to complete the google form linked there, and upload your pictures so we can include you in the magazine.

If you have an Advanced pledge, you'll find two questions in the survey, each allowing you to select one additional game to receive alongside Solid State Machine and Bloodsong. Make sure you select both additional games before completing your survey.

Please complete all the required questions in your survey and double-check your selections before submitting. This information is necessary for us to prepare your pledge correctly.

Missed the Campaign? The preorder store is open!

Don't worry. You can still join MemoryCore! Alongside the Pledge Manager, we've opened a separate MemoryCore preorder store for anyone who didn't participate in the original campaign. The preorder store is separate from the Pledge Manager and does not require you to have backed the campaign. Choose the MemoryCore products you'd like, add any available extras, and complete your order directly through the preorder store. 

Shipping Will Be Charged Later

Shipping costs will not be charged at this stage.

We will collect your shipping information now, but shipping will be calculated and charged at a later stage, closer to fulfillment. There is a good reason for this: MemoryCore is still some time away from shipping, and shipping rates can change significantly over time. By waiting until we are closer to fulfillment, we can calculate shipping using the most up-to-date rates and the final details of your order.

Your shipping cost will be based on factors such as your destination, final pledge, add-ons, and package size and weight. We’ll provide more information about shipping and when the charges will be made in a future update.

Pledge Manager Timeline

The Pledge Manager will remain open for a while, while we collect and finalize your orders.During this period, you can review your pledge, make changes, upgrade your pledge, and add available extras. We'll announce the final deadline for the Pledge Manager in a future update. Please keep an eye on your email and the MemoryCore campaign page for further information about the next steps, including shipping and fulfillment.

What If I Don't Receive My Invitation?

First, make sure you're checking the email address associated with your MemoryCore campaign account. Then check your spam or junk folder, as the invitation is sent by BackerKit.

If you still haven't received your invitation after a two or three weeks, please contact us and we'll help you figure it out.

That's all for now!

Sincerely,

The Horrible Guild Team



Summer Holidays VS Punk Routine
about 1 month ago – Mon, Sep 07, 2026 at 03:38:40 AM


Hey, nostalgics!

It’s been a little while since our last proper MemoryCore update, which means we’ve accumulated quite a few things to share. Sorry for that, but summer holidays in Italy are sort of religious.

With those gone, we are now back to our punk routine: writing, editing, playtesting, and working on the visual and rules language tying all six games together.

Solid State Machine, in particular, has been keeping us busy and, as the first game moving through the entire development pipeline, it’s helping us refine a lot of things that will make every other MemoryCore game cleaner and faster to develop. 

Meanwhile, pre-production keeps moving forward at the factory, with some new goodies to show you as well! So: new software, updated firmware, and some fresh hardware. Let’s dive in!

SOLID STATE MACHINE IS ALMOST BETA-READY

Let’s start with the big one: Solid State Machine is in very good shape. A chained Claudio completed the first draft of the full campaign and it was extremely solid (pun intended); Cob went through it with a complete content-editing pass, and everything then went back into Claudio’s hands for revisions and a full campaign playtest. And the good news is: it went really well. Cue photo dump:

Kudos to Cappuccino, who stayed with us through the whole playthrough and gave us some great feedback on patting, snack-giving, and, most importantly, some truly excellent tail waggings!


There’s still some fine-tuning to do, but we’re getting close to sharing the campaign with you in Beta, so those of you eager to get Solid State Machine onto your tables can play it and send us your feedback.

A note before you start polishing your sneaking suit: Beware of the spoilers! Playing the Beta obviously means spoiling the entire campaign for yourself. We recommend it mainly to GMs who don’t mind knowing everything in advance, and ideally to those happy to run it at least twice: once in Beta and then again in its final form.

Beta calls, work-in-progress material, development notes, and feedback discussions will happen primarily on the Discord channel. It’s simply a much better place for quick, informal back-and-forth than campaign updates, so check that out: we’ll let you know there as soon as the Beta is ready for infiltration, in about a couple of weeks or so, may be a little more depending if some assets (like the new Exploration Map) will be ready.

MEMORYCARDS 2.0

Working on Solid State Machine has also pushed forward a lot of work that applies to MemoryCore as a whole. As the first game to go through the full writing → editing → playtesting pipeline, SSM has forced us to answer questions about how information should be organized, how rules should be presented, and which visual conventions should remain consistent across all six games (especially regarding moving through different components, something most RPgs tend to avoid entirely).

In other words: system-wide refactoring. You’ll see plenty of it in the Solid State Machine Beta, but here’s one example already: the revised MemoryCards.


The concepts haven’t changed, but the presentation has. We’ve streamlined the information and cleaned up the hierarchy to make the cards faster and easier to read at the table.

You may also notice the little 1-, 2-, and 3-square indicators beneath the pixel-art illustrations of weapons and gear. Those tiny symbols make every compatible MemoryCard across all six games work with Extinction Protocol’s limited inventory system without cluttering the cards with extra rules text. If you never mix cartridges, you can completely ignore them. It’s a small detail, but it solves an issue Claudio and Cob were facing, trying to make the six games genuinely interconnected without forcing that interconnectedness on anyone.

FRESH HARDWARE

Look at those cloth bags! And those purple markers! These are still pre-production prototypes, so some details may change before the final version, but we’re very happy with how they’re turning out. And there’s more coming soon. Over the next few updates, we expect to show you additional pre-production samples, including the MemoryCore box, the custom dice (which should arrive this week!) and the lenticular outer sleeve for the Platinum box.


PLEDGE MANAGER COMING SOON!

Behind the scenes we're currently putting the finishing touches on our BackerKit Pledge Manager, where you'll be able to review or upgrade your pledge, confirm your details and add any available extras you might want. We're aiming to have it ready very soon (tm), so keep an eye on your inbox for an email from BackerKit with your invitation. We'll post another dedicated update as soon as the Pledge Manager is live.

Sincerely,
The Horrible team

Development Update
3 months ago – Wed, Jul 22, 2026 at 06:58:49 AM

Hello Nostalgics,

time for a development update! The team has been hard at work, and yes... Claudio is still chained to his desk. We checked. He seems somewhat fine.


MemoryCore is coming together!

Development on Solid State Machine is moving along incredibly well, and we're genuinely excited about how it's shaping up. You may have noticed that it's also the game we've shown the least of so far. That's intentional. SSM is packed with secrets, twists, and discoveries, and we'd rather keep those surprises intact than spoil the experience before you get to play it. That said… Here’s a sneak peek:


Once we get into the second half of August, our Discord will become much more active. We'll start sharing and discussing Overdrive Crew tables together with the community, giving everyone a chance to take part in shaping some of the game's content while keeping the main campaign free of spoilers.

We've continued refining the layout of the Memory Cards, and they've taken a significant leap forward. Small improvements add up, and we're getting closer to the final look we always had in mind.

Late Pledge is coming!

Our next update, in a few weeks, will officially launch the Late Pledge. If you know someone who missed the campaign, they'll soon have another opportunity to join the project! At first the Late Pledge will be open to everyone and you’ll be able to check the items in your pledge, upgrade it to a higher tier, or apply for a pledge if you missed the initial campaign. Later during the year shipping costs will be added and you’ll be able to finalize your order.

See you at Gen Con!


Federico “Cobra”, Davide, Toy and other members of the Horrible Guild team are heading to Gen Con next week! If you're attending, come by and say hello at booth 2136!  

Sincerely,
The Horrible team

1,430 times THANK YOU 🎉
3 months ago – Tue, Jun 30, 2026 at 08:03:50 AM

Dear Nostalgics,

On behalf of the entire Horrible Guild team: THANK YOU very much for all the support you showed us during the campaign!

The MemoryCore journey has just begun. In the next coming months, we'll keep you posted regarding progress, keeping track of development, production and eventually fulfilment.

We'll also work on setting up the late pledge / pledge manager, so that we can gather your preferences and collect the necessary information for the credits to be added to CorePlayer! Magazine. This will likely go live in late Q3 2026.

While we're at it, we'd like to share this early sketch by illustrator Mattia Di Giovanni: he's the artist who worked on the Overdrive Crew characters, and he got so involved in the project that he's working on bonus art! We feel extremely lucky to have such dedicated artists onboard, as well as a fantastic, fast-growing community.



Speaking of community, if you want to take part in the conversation, make sure to join our Discord: Claudio will be there, sharing ideas and gathering feedback!

Sincerely,
The Horrible Guild Team

-2 hours! Two stretch goals unlocked, livestream starting soon
3 months ago – Tue, Jun 30, 2026 at 05:01:14 AM

Dear Nostalgics,

Thanks for staying with us until the very end of the campaign!

Yesterday you managed to unlock two stretch goals, securing additional content for both Final Tournament and Overdrive Crew:



In one hour, we'll start livestreaming 32-bit classics from our HQ!



Since we've enabled Overtime Mode, the campaign duration will extend for each last minute pledge or upgrade. We're going to keep on playing for as long as the campaign keeps going. Join the livestream to keep us company and help us spread the word: there's still a few stretch goals to be unlocked!

► Continue? ◄