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MemoryCore / Low-Poly RPG

Created by Horrible Guild

A curated anthology of 32-bit era–inspired TTRPGs. MemoryCore brings the great videogame classics of the 1990s to the table, reimagining them for a shared, multiplayer roleplaying experience.

Latest Updates from Our Project:

Put Your Spin on the Demo Disc!
4 months ago – Tue, Jun 23, 2026 at 05:51:36 AM

Dear Nostalgics,

As we hinted yesterday, we have some exciting news.

To thank you for your incredible support and for the creativity you've brought to this campaign, we've decided to rethink our upcoming stretch goals and build something entirely new with you.

Introducing... the Demo Disc! 💿


Remember the Demo Discs of the '90s? Showcases for the latest games and the promise of 32-bit consoles: playable samples, glimpses into new worlds, and the occasional experiment still in development.

We're having so much fun building MemoryCore with you that we want to do exactly that.

The Demo Disc is a cardboard sleeve packed with everything you need to try brand-new MemoryCore experiences: foldable one-shot adventures, single-use pre-generated characters, quick-start rules, and more. It's included for free inside the Coreplayer! Magazine, a gift for everyone at the Platinum Reward Tier or who added Coreplayer! as an add-on.


Here's the part we're most excited about.

Starting today, the next three stretch goals will each unlock a brand-new demo game for the Demo Disc, and we want to create them with you. Through Discord, Claudio will lead the design process and involve you in the brainstorming, and experiments that shape each game from the ground up.

This is your seat in the workshop, a look under the hood at how a MemoryCore game is built, and the first real meeting point between us and the people who love this system as much as we do.

In fact, every unlock starts with a community poll. For each stretch goal you'll choose between three game concepts, each inspired by a beloved genre. The inspirations will be obvious, and entirely intentional.

We want to push the system somewhere unexpected: genres that are chaotic, unusual, sometimes far outside our comfort zone. Platformers. Rhythm games. Shooters. Strange hybrids none of us have thought of yet. The Demo Disc is our laboratory, and you're helping run it.

So let's begin. Three genres that defined the 32-bit era and beyond:

  • Action Platformers, inspired by classics like Crash Bandicoot and Spyro the Dragon.
  • Rhythm Games (a particular obsession of Federico), inspired by titles like Parappa the Rapper.
  • First-Person Shooters, inspired by fast-paced gorefests like Doom and Quake.

Vote now! Which genre should become the first playable one-shot in our community-built Demo Disc?

Stretch Goal COMBO! Plus something else...
4 months ago – Mon, Jun 22, 2026 at 07:37:43 AM

Dear Nostalgics,

We just hit €150k! 🎉
This campaign has been an incredible success far beyond what we expected, and we couldn't be prouder! More importantly, the passion, enthusiasm, and creativity with which this community (that's you!) continues to help shape MemoryCore means the world to us.

That's why we've decided to give you two gifts, to all backers, for all reward tiers. 

First, we've unlocked the next two funding stretch goals ourselves. Clock Tower Mode for Bloodsong and the Soundboard are now officially part of MemoryCore, on top of the Tuxedo Mode which you unlocked by funding the campaign:



Clock Tower Mode transforms Bloodsong into an endless dungeon experience, while the Soundboard is a digital collection packed with the most iconic sounds of the low-poly era: the ultimate nostalgia-fueled immersion tool for GMs and players alike.

But that's not all.

Our biggest gift arrives tomorrow. The next stretch goal will introduce a brand-new unique item, something that will challenge both our creativity and yours.



Any guesses what it could be?

Access the firmware—a first look at the Developer Kit 🛠️
4 months ago – Wed, Jun 17, 2026 at 09:11:31 AM

Dear Nostalgics,

Today we want to talk about how MemoryCore becomes a tool in your hands.

For passionate players, MemoryCore is a console packed with great games to dive into. For GM and developers at heart, it's something more: a design philosophy, backed by its own hardware and firmware—and you've got full access to both. The same system that runs our six games can run yours. So consider this a sneak peek of how you'll create original characters, write your own stories and campaigns, and even design entirely new games inside MemoryCore.

This all lives in the User Manual's DEVELOPER KIT, a section built for the kind of player who'd rather tinker with a level builder than press start on a ready-to-play campaign. (You know who you are.) Here's a first look at what it opens up.

Original characters

The User Manual gives you clear, structured guidelines to build a character for any MemoryCore game. It's a simple process: a few minutes and your character is ready to hit the table.

If pen and paper warm your heart as much as a retrogaming console, we're working on printable A4 character sheets for every game, each giving you a MemoryCore Character Board, redesigned to be written and filled in by hand, and with space to fit up to six MemoryCards.

We're also exploring a set of digital tools that would let you build your character online and export it in PDF format, in one click.
Your own campaigns. Your own games.

Whether you want to tell a new story set in one of the existing games, or push further—mixing the rules of different games to build something entirely your own—the User Manual shows you how.

The closer you stay to an existing game, the less work it takes. The more you experiment and chase something completely original, the more testing and balancing lands on your shoulders… but isn't that the whole point? That's the fun part.

The way we see it, you're building on two levels.

  • There's the design: reskinning the six STATS to fit your game, choosing which genre-specific rules to bring in, defining the framing of your campaign, deciding how the Game Disc drives play.
  • And there's the development: characters, storylines, level design, maps your players will actually explore. Lay down fresh content on top of an existing architecture and you've got a brand new game that runs on that piece of shiny hardware that MemoryCore is.

The User Manual helps you ask yourself the right questions at every step and reach real design solutions with a structured approach. Like any developer, you can be as messy as you want, but we'll provide everything you might need to streamline your work!


🙏 Thank you

This is only the beginning. You'll stick to the original games? Go for custom characters? Is there something you'd really want to build from scratch? Tell us in the comments 👇

Also, we're halfway to Legendary Memory Cards! Keep spreading the love 🫶

Seitan Survivor Mode unlocked! Tuxedo mode is next 🕵️
4 months ago – Sun, Jun 14, 2026 at 05:32:08 AM

Dear Nostalgics,

You did it again. SEITAN SURVIVOR MODE is officially unlocked! Extinction Protocol's secret game mode is now part of the anthology, and yes, that's still one tough piece of gluten. Thank you for keeping the momentum alive.

So, what's behind the next locked door? Remember that elegant little pixel tease from a few updates ago? SECRET GAME MODE! SOLID STATE MACHINE: TUXEDO MODE.



Time to slip into something more formal, Vespers!
Also, a new locked achievement popped up and it made a strange sound... Can you guess what it is?

Here's where YOU come in.

We've just activated a Social Stretch Goal, and this one is a gift. Help us spread the word: share MemoryCore on Facebook with the button below. Reach 100 shares and we'll drop 5 unique Legendary MemoryCards into every backer's box, exclusive cards you won't get any other way.



It takes a few seconds, it costs nothing, and every single share pushes Tuxedo Mode closer while stacking five legendary cards on top. Let's make some noise! 🎮

Solo Mode unlocked! Last hours for Early Bird rewards ⏳
4 months ago – Thu, Jun 11, 2026 at 03:30:27 AM

Dear Nostalgics,

We just hit the €100k mark and unlocked SOLO MODE! Thanks again for making this possible in such a short amount of time 🎉 You can find more details at the bottom of this (lengthy) update.

The next Stretch Goal would unlock a Secret Game Mode for Extinction Protocol: SEITAN SURVIVOR MODE!



That's some tough piece of gluten!

If you haven't backed the project yet, you still have time until 4pm CEST / 7am PDT to do so and enjoy the Early Bird benefits:



The Cardboard Box pin is free with any pledge level, and if you back the project at the Platinum pledge level, your core memories will be featured in CorePlayer! Magazine.

Now, let's get back to the recently unlocked Solo Mode.

Solo Mode adapts every game in the anthology for single-player in its entirety. Each title takes its own approach. Here's the general spirit behind each adaptation.

Solid State Machine: You'll focus on one character as your protagonist, playing out their spy story from start to finish, while the other three character sheets serve a supporting role during stealth and action phases. Campaign content will be reworked for solo play, giving you a self-contained spy thriller that captures the feel like an original single-player game.

Final Tournament: Pick a fighter and enter the martial arts tournament, facing the rest of the roster as NPCs. You'll carry your character's story all the way to the final... but if you're defeated, it's game over. It's up to you to manage to win the championship. We're talking about a full campaign that can vary in length, with A LOT of replayability.

Bloodsong: Explore Dracula's castle through procedural events, navigating the map's interconnected zones and their challenges. Difficulty will be fine-tuned to keep solo exploration manageable and rewarding. This one also leans into journaling, as you collect and pursue quests from NPCs scattered across the castle.

Corebound Chronicles: Take command of the entire adventuring party, just like playing a single player JRPG. You'll progress through the campaign via procedural events across each region, writing your own chapter in the history of Neo-Terra. In this case, journaling is not only about the characters, but also about the word.

Extinction Protocol: Fight the infection and make your escape alone, interacting with NPCs and navigating the exploration map. Difficulty will be adapted for solo play. If we get the chance (not sure yet), we'd also love to design four story branches, one per character, each starting separately and occasionally crossing paths, much like Resident Evil.

Overdrive Crew: You'll your crew through a series of heists across Highway City, with the three-phase structure streamlined for solo play. In THE PLAN, you use the entire crew's downtime actions to prepare. In THE JOB and THE CHASE, you control one character and trigger automatic, fast, narrative crew-assist bonuses. Unlike the other games, you can pick a different character for each job, and track how your crew grow stronger heist after heist.

That's it for now! Don't forget to vote your favorite ride for Corebound Chronicles. You still have a few more hours left! (By the way, so little love for MegaPug? Really?)